We all feel the pain of the environment getting destroyed. We have the power to solve it. The question is how long will it take?

Will it be fast enough to stop mass extinctions, displacement, and damage to our biosphere, lithosphere, atmosphere, hydrosphere, and noosphere? Will we be fast enough?

In my experience, the fastest way to collective evolution is play. So I designed a way for people to make recycling into a game.

There are many frameworks in the sustainability movement… one of the most holistic is the Circular Economy. This says we should think in terms of closed loops for how we design our products, create, consume, and  repurpose them – “cradle to cradle.”

Despite lots of traction, the Circular Economy movement is yet to produce a single example of what happens as an urban environment reaches 100% adoption. Nearby, Phoenix has a goal of being 100% circular with its waste stream by 2050. The full impact of this new paradigm in resource and social evolution is currently unknown, and experimentation is key to help it happen successfully.

My collaborator Devron and I organized with a cohort of sustanability, supply chain, and art students from Arizona State University via Greenlight Solutions. We used Arcosanti as a container to explore how we can build the first 100% waste diversion test case at Arcosanti, the Urban Laboratory.

Arcosanti is focused on innovative design, community, and environmental accountability. I manage technology here, and so wanted to generate metrics that demonstrate  lean alternatives to urban sprawl based on compact city design, Arcology (architecture + ecology), and play.

The results speak for themselves! In this first test round, we proved we could drastically reduce our footprint at a small scale of 450 people for a weekend. Watch the video above to see more!

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